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AI Insights · Timothy · March 2022

Top Down Games on Android in South America: Q1 2022 Performance

In Q1 2022, top down games on Android in South America showed varied performance in weekly downloads, revenue, and active users. Data from Sensor Tower provides valuable insights.

Top Down Games on Android in South America: Q1 2022 Performance

Performance of Top 5 Top Down Games on Android in South America: Q1 2022

In the first quarter of 2022, the top down games category on Android in South America saw significant activity across various metrics. Here's a closer look at the performance of the top five games in this category.

Piano Fire: Edm Music & Piano, developed by Adaric Music, experienced fluctuations in both downloads and active users. Weekly downloads peaked at approximately 741K in mid-January and then gradually declined to about 343K by the end of March. Active users followed a similar trend, starting at 780K at the beginning of the quarter and ending at around 799K. Revenue saw notable peaks, reaching $56 in the week of March 21.

Merge Master: Dinosaur Monster, from Homa, showed a strong upward trend in weekly downloads, starting from 3.2K in mid-January and peaking at around 1M by the end of February. Active users also saw a significant rise, from 3.2K in mid-January to approximately 1.4M by late February. Revenue followed an upward trend, peaking at $149 in the last week of February.

Clash Royale, a popular title from Supercell, maintained steady performance in terms of downloads and active users. Weekly downloads hovered around 492K at the start of the quarter and stabilized at about 440K by the end of March. Active users saw a slight decline from around 25M at the start of the quarter to 20.7M by the end. Revenue peaked at $235K in the first week of January but showed some fluctuations, ending at $115K in late March.

Among Us, developed by Innersloth LLC, witnessed a decline in both downloads and active users. Weekly downloads started at 474K at the beginning of the quarter and decreased to about 323K by the end of March. Active users dropped from 1M at the start of the quarter to approximately 591K by the end. Revenue experienced a downward trend, peaking at $1.3K in the last week of December and ending at around $415 in late March.

Paper Fold, from CASUAL AZUR GAMES, saw a notable decline in downloads and active users throughout the quarter. Weekly downloads began at 346K in late December and fell to around 91K by the end of March. Active users also saw a decrease, starting at 863K and ending at approximately 587K. Revenue remained relatively low, peaking at $8 in mid-January.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2022